8.21.2009

Israel wages game theory warfare

excerpt:

To provoke that invasion required the displacement of an inconvenient truth (Iraq played no role in 911) with what lawmakers and the public could be deceived to believe. The emotionally wrenching nature of that incident was essential in order to induce Americans to abandon rational analysis and to facilitate their reliance on false intelligence.

Americans were (predictably) provoked by that mass murder. The foreseeable reaction—shock, grief and outrage—made it easier for them to believe that an infamous Iraqi Evil Doer was to blame. The displacement of facts with beliefs lies at heart of how Israel, the world’s leading authority in game theory, induces other nations to wage their wars.

False but Plausible

To displace facts with credible fiction requires a period of “preparing the minds” so that the mark will believe a pre-staged storyline. Thus the essential role of a complicit media to promote: (a) a plausible present danger (Iraqi weapons of mass destruction), (b) a plausible villain (a former ally re-branded as an Evil Doer), and (c) a plausible post-Cold War threat to national security (The Clash of Civilizations and “Islamo-fascism”).

Reports from inside Israeli intelligence suggest that the war-planners who induced the 2003 invasion of Iraq began their psyops campaign no later than 1986 when an Israeli Mossad operation (Operation Trojan) made it appear that the Libyan leadership was transmitting terrorist directives from Tripoli to their embassies worldwide. Soon thereafter, two U.S. soldiers were killed by a terrorist attack in a Berlin discotheque. Ten days later, U.S., British and German aircraft dropped 60 tons of bombs on Libya.

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